Chad Haley Portfolio: Overalls, The Agency

Overalls, The Agency

Zbrush



Game Mesh

In our version of Unreal, half sheet textures needed UVs to be stretched from 0 to 1, instead of .5


Texture

The Agency tinted clothing at run time. The fourth texture map is used to mask the tint channels.

Copyright © Chad Haley Portfolio Urang-kurai